
FC2 Server Manager Changes


00.63
	- added addtional deathmatch teamkill check in UpdateUserKilled function
		should ensure team value is different if in deathmatch
	- added "SetSetting waitready 51" to config output file to force majority players ready.

00.62
	- removed punkbuster_enabled from config file, only match_pb_enabled remains

00.61
	- turned off database debug to fix startup errors.

00.60
	- Some more beautification to the screens. some may have another opinion...
	- Added Six Auto Messages, accessed through Messsage Setup
	- Add check to admin commands to make sure player is in database
		corrects for mispellings that says ban was ok, when it wasn't.
	- Main log window now always shows last line entered, scrolling back still difficult.
	- re-enabled match_pb_enabled, now follows pb_enabled, both 0 or both 1.
	- Added 2 more database connections and Sessions to avoid conflict with realtime thread.
		Fixes errors with Player Stats Screen while players are online.


00.55
	- adjusted ban times, 2 + (TotalBans * 6) for all bans.
	- fixed display of ban time to player in game.
	- reduced ban delay from 6 seconds to 2.
	- fixed auto restart, change minimum time to 2 seconds, comes back fast now.
	- added player commands for stats position
		pc-up and pc-down tells how many kills to pass player above
		and how many the player below needs to catch you.
	- removed match_pb_enabled from cfg
	- Added player commands to access stats in game. (see readme)
	- Message config screen now operational.
	- minor screen colour changes, fonts and border sizes.
	- found problem with Top Killer in game message, and shortened default by 4 char.
             if message is too long it goes over the 40 charactor limit
             user must keep message short. (default now allows for 16 char names)
	- partial fix to auto-retart, it restarts, but takes too long still
	- fixed autoban. was using net_KickBanClient command, this also bans
            until the next restart, not the x hour ban given. now uses the net_KickClient instead.


00.50
	- Fixed bug with drop down menu on main screen,
		it would switch players before action completed, causing errors.
	- Added some color to the main screen and server config screen.
	- Fixed some group boxes and fonts titles to make things easier to read.
	- Added Custom config instead of using dedicated_server.cfg
		located in install folder named as the user saved the config as.
	- Added condition to disallow Anonymous disconnection
		conection doesn't allow it and caused problems because of it.
	- Assigned Unique ID as Players Team in Deathmatch mode.
	- Disabled Team Scores for Deathmatch mode


No Version
	- Initial Release




Known Issues:
	- STILL a auto restart problem when a FC2 CORE_TIMEOUT occurs!
	- Readme (pdf) is out of date with 0.50 version
	- Admin "sa-shuf" may not update live database and cause confusion with Teams.
               could cause fault in TeamKills banning, don't use.
